Cash price increase experiment continues.
Now as some already might have noticed :poxbrothers is closed now. It is sad to see the only competition go and basically gives me the monopoly and at this time I am going to use that to continue an incentive I started some time ago already of which I believe will direct more money to DoG and increase rune accessibility.
Let me explain and lets be clear: it is about the relative CASH$$ price of runes that most of don't touch here on poxbox.
From the very start poxbox starting selling credits it was completely self sustaining, the value of the store in the form of credits was always rising and even the great cash sales at that time could not empty the store fast enough.
It was the time poxportal was still there, poxbrothers wasn't automated yet and I did 600-800 trades a day and even once peaked at 1200 trades, great time where the store was full of 150k and all rarities with even harbingers at time.
Now.... at the end of 2013 poxbrothers greatly reduced the prices of runes and automated it's store, I simply had to go with him and that causes a great overall reduction in cash prices. But in meanwhile the playerbase declined, expansions stayed off, large community silence which greatly hit the amount of trades poxbox received, hence its self sustainability got killed. In order to sell even something I had to reduce cash prices which GREATLY increased the 1$/Credit ratio. So with less trades (120 by then) and less, but 'store value' damaging, sales the value of the store started to drop (which I was OK with since at that time of community silence we all thought the game was going to end/die soon). But when DoG took over there were more prospects and people started trading again. But still not enough to keep the credit drain from cash sales. So I started an incentive to increase $$ prices which I didn't do that long as sales went down to 0 while not having the effect I wanted. People just started buy at poxbrothers instead of buying packs. Where I never had to buy accounts I now had to resort to that in order to keep main the normal store still a bit interesting, also forged all my excess CUR's that led to 130k shards that were used to make quite some nice exotics.
At this point till before yesterday this was the ratio:
AVG $3.5 for extended set exotic and $13 for the extended set Legendary. In other words: in the average pack was $13.5 worth of exotics(2) and legendaries(0.5) and then a bunch of CUR's people often got anyway on poxbox already.
The box poxnora costs about 17$, mean you were off way cheaper using other poxbox or poxbrothers AND got the runes you want!! That is a great deal! But not supporting the actual makers.
So the idea is to bring the Average pack worth in poxbox be like more around $20-22 (yeah that is quite the increase) to create hopefully a small influx in hard to get runes that eventually will end up in poxbox again making trading for everyone more fun and obtainable!